![]() Through my testing, I’ve found that the performance gained by turning FSR on can be, in some cases, totally negligible, all while compromising the game’s normally stellar visuals.įSR in God of War comes in four flavors: Performance, Balanced, Quality, and Ultra Quality. God of War‘s implementation of FSR has all of those issues, and then some. The result for FSR is an output that has more shimmering and ghosting. FSR, however, only uses the one that’s on screen, applying a sharpening filter to give it the appearance of a higher-resolution image. Simply put, DLSS uses a series of frames to create an upscaled image. While AMD’s FSR is Team Red’s competitor to DLSS, the two aren’t equal. Instead of more frames gained at the cost of some visual fidelity, though, I found an extremely rough implementation of AMD’s upscaling tech that hardly makes a difference where it counts. With an AMD RX 5700 packed into my rig, I just had to see how AMD’s competitor to DLSS fares in a modern game, one where players will want to squeeze out as many frames per second as possible.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |