When I need more dup's I'll build them their own self contained/sustainable pod. The working quarters gets its own oxygen piped in and at 1 oxyfern. This ensures the food is sterile where the mealwood is. Once I get pressurized doors and airflow tiles, i block the oxyferns off and put airflow tiles on the bathroom floor. For the 'basement' I put 3 oxyferns under the bathroom, then the rest is mealwood and a place to store food. I add an extra free time shift slot after they wake up in the scheduler and shift the 1 dup's schedule by one slot so they use the bathroom. 1 outhouse instead of toilet (to help with early mid game sand creation from pokeshells) and 1 sink per 3 dups. 3 beds, 3 tables and a free space for decoration on the main floor. I use slomes' capsule living quarters as an inspiration to keep the base as small as possible. don't rush advanced research due to it's water usage. It's taken some time to learn to perfect it and some luck on map seeds, but I finally 'tamed' the starting biome to the point where I can regularly make enough food and oxygen to start advancing to a successful early mid game(this is plastics, exploration, and renewable energy creation to me for the forest biomes).įirst, limit your base size and dup population. I approach forest maps with a completely different approach than the traditional map and it has been working well.
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